I completed a long session of Total Annihilation and honestly I don’t think RTS games can ever be perfectly balanced. Our creativity will always break the balance somehow. Even if devs try their best, players will always discover one dirty combo that changes everything. The imbalance is what...
Like in Command & Conquer: Red Alert 2, Soviet vs Allies felt totally different. The uniqueness is when your strategy itself must change, not just your skin or color palette. That’s real identity in RTS.
I stepped out to buy me a recharge card and remembered how in Age of Empires II I always picked Britons first. Not even for the skill,.I just love doing it. Longbowmen felt like a safe choice for beginners. Most people naturally gravitate to Humans first in RTS because it feels familiar. Even...
I watched the old ladder replays of Warcraft III: Reign of Chaos and I still think Undead was slightly bad back then. Some factions just feel like they came with premium advantage package. Every RTS has that one faction everybody secretly avoids online.
I just finished one long match in StarCraft II around 2am and honestly I’m starting to think that 3 balanced factions is the real thing. When games start adding 10+ factions, everything just becomes a big confusion. With 3 factions, you can actually learn matchups properly and still have life...
I was just watching one RTS tournament replay and honestly high ground advantage should exist in every strategy game. So, if my army climbs the hill first, give me the reward. Games like Company of Heroes 2 made positioning feel important and tactical as well. Such that if there is a careless...
I was arguing online about counter systems with a friend and honestly rock-paper-scissors balancing is necessary. Without proper counters, one nonsense overpowered strategy will ruin everything. Strategy games become boring once every unit can do everything. Then what’s the point of thinking?
It's the Mammoth Tank from Command & Conquer. Watching that thing move into battle gives me happiness back then. The sound effects alone carried a lot of authority. Some RTS units just have natural vibes honestly. Games now have graphics but old unit designs had personality. i miss when simple...
I’ve been replaying Warcraft III: The Frozen Throne and honestly, the units gaining experience during matches just makes everything sweeter. Leveling systems make battles memorable instead of random soldiers dying everywhere.
The last time I played StarCraft II, one guy kept kiting my slow units and it was so annoying. Everytime I almost catch up on his army, they move back a little and keep shooting. My mouse nearly flew across the room because of frustration.🤣 Kiting is impressive until it happens to you. Then...
I just finished one RTS match now and honestly, I don't trust people that mass-produce only one unit type. One guy spammed the tanks from beginning to end in Supreme Commander, it worked and that annoyed me more. For me, diverse armies just feel cleaner.
I’ve been watching old Command & Conquer: Generals clips and superweapons are honestly pure chaos. That nuclear siren alone used to make me panic back then. They are fun until you become the victim. Just a missile can wipe out your entire hard work.
I was just replaying Company of Heroes and honestly, fog of war must never disappear from RTS games. Without it, where’s the tension? Half the fun is being scared of what you can't see. One wrong movement and boom, the enemy tanks were already waiting. I remember one match where everybody...
I've been thinking about those annoying early-game scout rushes in Age of Mythology. One guy attacked me before I even finished building the house properly. So, defending early aggression is more stressful than the actual thing sometimes.
I was just checking one old replay from StarCraft and honestly, people shouting “macro is king” always sound funny to me. If your micro is trash, one small group of units will wipe out your entire expensive army. Back then, my cousin used to win games with fewer resources just because his unit...
I've been replaying Warcraft III: Reign of Chaos and honestly, hero units are both amazing and annoying at the same time. One overpowered hero can disrupt your carefully planned army. Back then people used to protect hero units more than their actual economy. The heroes give RTS games...
For me, air combat will always be better. Watching bombers move across the map in Command & Conquer: Red Alert 2 used to give me joy for no reason. Land battles are too stressful and sea combat feels slow too. Planes just have that steeze you would love. Once helicopters enter the battlefield...
I was just teaching my cousin how to play StarCraft II and this boy was manually clicking the enemies one by one. Attack-move is basically the oxygen in RTS games. The funniest part is he kept blaming it on the keyboard.🤣 Once you learn attack-move properly, your whole army suddenly behaves like...
I've been watching old Total War: Shogun 2 battles and honestly, the massive thousand-unit battles just hit differently. Seeing cavalry crash into lines was indeed a vibe. Small squad tactics are cool but nothing actually beats zooming out and seeing complete chaos everywhere. Strategy games...
I’ve been replaying one old RTS and honestly population cap houses still annoy me a little 😂 Forget about the realism, sometimes i just want to focus on battles not random housing shortage. But it also adds strategy to game. You can’t just spam infinite troops mindlessly. The problem starts when...
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