Any time I open a new strategy game, the first thing I did wasnt even looking the tutorial, I went straight to the settings to reduce the graphics 😂. My laptop is not a gaming beast.🤣 It's of low spec. Then I checked the controls. After that, I would zoom the map and admire things before the...
XCOM is the undisputed king. It's a good game, yes but it's too dependent on RNG. The strategy games are supposed to reward planning more than luck. Sometimes you play a perfect game, but still get punished. That one is never a pure strategy again. There are other games that balance skill and...
Some indie tactics games will frustrate you more. Difficulty is not only about stress, some games are quick to punishing your mistakes. some games don't even give room to recover at all. Darkest Dungeon still get structure compared to some madness out there.
I don't really like fixed chances. The randomness give the game life. The unpredictabilty can be painful sometimes but it create tension. If everything is predictable, it would feel less instresting.
Managing people is harder? nahh 😅 I prefer that than those boring base building. At least the human element is very unpredictable. That is more engaging than just watching structures upgrade slowly.
The “realistic war” thing is not always interesting. I don't need a game that would depress me. I tried one war game like that, I just got tired. sometimes exaggeration and fun mechanics makes the game enjoyable. realism is not everything.
More factions do not solve the core problem. If the gameplay loop is weak, even 100 factions will not change anything. The devs are using quantity to cover up for lack of depth. They fail to realise that great mechanics is what keeps the game alive, not just adding more options.
I think the “different factions equals better game” talk 😅 sometimes is imbalance disguised as creativity. I remember one RTS where one faction dominates, no strategy whatsoever . Modern players do not tolerate that kind of thing. This means that balance surpasses uniqueness sometimes.
Starting with the campaign is not a compulsory path 😅. Some of us learn faster under pressure. I jumped straight into multiplayer that time, I lost but I improve quickly. Campaigns are sometimes too slow, you would just be bored.
This Generals comeback talk is tiring truly. We need to face reality 😅, some games belong to their time. if they bring it now, people will still complain. It's better they create new IP that is fresh than forcing old names that would disappoint.
I don't believe that every RTS games should be challenging. Once a game is too detailed, casual players will just bounce. I tried one “deep” space game before, spent 20 mins just setting up before the first fight. All that realism is just a waste of effort.
I tried mixing two genres before, but it was tiring. You would want to control the hero, manage army, think about the strategy. All of that at once can be overwhelming. Not every player can multitask.
I think the gamers are right. That's the only power they have to nail the developers. If devs mess up, reviews is the only language they understand. Yes, I understand that some people overdo it, but without that pressure, many devs will not fix anything.
Most of the developers are busy chasing originality, they forgot that the gameplay must make sense. I prefer games with nice gameplay and familiar system that works.
It's not by force to follow the order like it's a textbook 😂. Sometimes starting from the middle even makes you more curious. Gaming is suppose to be flexible and fun. Not a chore.
Too much realism kills the enjoyment. You could spend 30 minutes arranging your supplies and one little mistake could spoil everything. Games are suppose to give you an escape, not to add another level of pressure.
Giving community the source code is not always a blessing. I remembered the mod I install sometimes ago and it spoiled my save file. Sometimes the devs need control, not full freedom. If everybody start tweaking the core of the systems, the balance will disappear.
Sometimes it's the simple RTS game that you just build and fight is where the real fun is. Everything must not be too challenging. So, just give me a fast-paced action, I’m ok. Those styles that makes you overthink can push casual players away.
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