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  1. blitzmaster_84

    General Is it possible for an RTS game to be perfectly balanced?

    Perfect RTS balance sounds nice until you realize players will complain anyway 😂. Sometimes, nothing ever fully satisfies gamers. Once developers balance one strategy, another strange combo appears from nowhere. I remember when one patch “fixed” a faction in Company of Heroes and suddenly...
  2. blitzmaster_84

    General What makes a faction feel "unique" to you?

    Faction uniqueness is not about changing uniform colors only 😂. If two factions play exactly the same, then what's the point? This is exactly why I stopped playing one modern RTS last year. Everything looked different visually but the tactics remained identical.
  3. blitzmaster_84

    General Do you always play as the "Human" faction first?

    Humans are always the safest starting point. Even in real life people are afraid of unfamiliar things. I started Age of Mythology years ago and picked Greeks immediately because the other factions looked too confusing 😂.
  4. blitzmaster_84

    General Which faction in any RTS is the most "broken" or overpowered?

    Every RTS community always have one faction everybody fears 😂. For me, it has to be Zerg during old StarCraft days. Once skilled players start rushing with them, your blood pressure goes up immediately. I remember one rainy evening when network was bad, one guy wiped my whole base before I even...
  5. blitzmaster_84

    General Do you prefer games with 3 balanced factions or 10+ unique ones?

    Give me 3 balanced factions any day. Once RTS starts adding 15 races with 200 abilities each, that becomes more tedious😂. StarCraft kept things simple but deep. That balance is why people still play the game after all these years. Some devs think more factions automatically means more content...
  6. blitzmaster_84

    General Is high ground advantage a "must-have" feature in RTS?

    High ground advantage must stay. Strategy games without terrain bonuses just feel flat. Positioning should matter. If someone takes the hill first, he should enjoy a small reward for planning ahead. That tension when your troops are climbing uphill and enemy artillery starts firing? That’s pure...
  7. blitzmaster_84

    General Do you prefer "Rock-Paper-Scissors" counter systems?

    Anybody saying counter systems are bad probably enjoys abusing broken strategies 😂. Without rock-paper-scissors balancing, RTS will quickly turn into something we don't understand. The sweetest victories are when you read the opponent correctly and counter it perfectly.
  8. blitzmaster_84

    General What is the most satisfying unit to watch in battle?

    Mammoth Tank is truly a legend but for me nothing beats those Siege Tanks in StarCraft. The way they deploy before firing is absolutely scary. Games now have all these shiny graphics but somehow the units are not memorable again.
  9. blitzmaster_84

    General Should units gain experience and level up during a match?

    The unit experience systems is why old RTS still have the soul till today. When one small squad survives three battles and suddenly becomes elite, you start protecting them naturally. Modern games just throw units away like it means nothing.
  10. blitzmaster_84

    General How do you deal with "kiting" (units shooting while moving away)?

    Kiting is one of those mechanics that looks skillful until you become the victim 😂. One StarCraft player frustrated me so badly with hit-and-run tactics that I almost blamed it on my mouse . Your slow units will just be chasing shadows while getting deleted gradually. That's an emotional damage...
  11. blitzmaster_84

    General Is it better to have a diverse army or just mass-produce one strong unit?

    Anybody mass-producing only one unit type is either a genius or complete psychopath 😂. Diverse armies makes strategy games feel alive. Different units create proper tactics and counterplay.
  12. blitzmaster_84

    General Are "Superweapons" (like Nukes) fun or do they ruin the game?

    To be honest, that nuclear warning sound still gives me trauma 😂. Superweapons are fun until they target your base. I remember playing Command & Conquer some years back and immediately that siren entered, everybody started panicking like a real emergency happened. That's peak gaming tension...
  13. blitzmaster_84

    General Do you like "Fog of War," or should the whole map be visible?

    Fog of war must stay forever. Without it, RTS games lose tension immediately. Half the excitement comes from moving carefully. I remember one Company of Heroes match where the hidden tanks appeared suddenly and wiped my whole squad. Everybody in the room shouted at once. 🤣
  14. blitzmaster_84

    General What’s the best way to stop an early-game scout rush?

    The early scout rushes are the reason trust issues exist in RTS games 😂. You just started building peacefully and suddenly one aggressive player appears. I learned this the hard way in Age of Empires years ago. A friend attacked me before my economy even got balanced properly. Since then, the...
  15. blitzmaster_84

    General Is micromanagement (Micro) more important than Macromanagement (Macro)?

    People shouting “macro is everything” always forget that panic can destroy a very rich armies so fast 😂. I’ve seen players with full resources lose because their control was terrible. Macro gives structure no doubt, but micro saves your life when things got worse unexpectedly. Once your units...
  16. blitzmaster_84

    General How do you feel about "Hero" units with special abilities?

    The hero units are the reason why some RTS matches become a drama 😂. One overpowered hero can turn careful strategy into something else totally. But honestly, heroes make battles more memorable. Regular soldiers alone can start feeling too robotic after some time.
  17. blitzmaster_84

    General Do you prefer land, sea, or air combat?

    Air combat brings in more enjoyment. They could say that land combat needs more strategy but nothing beats seeing helicopters entering the map and everybody began to panic immediately. Sea combat always feels too slow and dragging.
  18. blitzmaster_84

    General Is the "Attack-Move" command the most important button in RTS?

    For me, I think the attack-move is basically RTS survival instinct. Anybody manually clicking enemies one by one under pressure might develop an hypertension. 🤣My cousins did the same thing in Red Alert 3 and he said that the game was cheating him which is not so.
  19. blitzmaster_84

    General Do you prefer small squad combat or massive "thousand-unit" battles?

    I think a small squad combat is cool for the brain but sometimes i just want challenges. Seeing hundreds of units clash used to feel cinematic. The small squad games can become too sweaty and every tiny mistake matters too much.
  20. blitzmaster_84

    General What was the first RTS game you ever played?

    Red Alert 2 changed many childhoods in this country 😂 Cybercafes back then were basically unofficial RTS training camps. My own first RTS was Age of Empires. I didnt even understand strategy properly then, i was just enjoying building villages and watching armies fight. Those are simpler times...
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