I was checking one campaign save yesterday night and just laughing at my own mistake. Expanded everywhere early in the game. I grabbed like six territories thinking I was smart. Next thing, my economy collapsed completely. A small empire with strong resources feels safer sometimes. Massive land...
For me, I think for games that simulate entire empires, diplomacy should be deeper. Trade deals, alliances, betrayals, all those things add seriousness to the world. I believe that games should at least give proper strategy options. Many 4X games focus too much on combat alone. Building...
For a couple of hours, I have been on a campaign. I actually won the whole thing without fighting serious wars. Just alliances and trade deals. So, this tells you that diplomacy wins sometimes. It feels smoother than having constant battles everywhere. Honestly, war victories look flashy but...
I was playing one strategy campaign yesterday evening and something kept bothering me. People always say expand expand and expand, take every territory you see. But sometimes managing small but strong resources feels smarter than controlling everywhere and struggling to maintain it. It reminded...
I played one RTS that threw me straight into combat straight away, there was no time to build anything properly. Honestly I enjoy base building more. Watching your economy grow slowly just feels very satisfying. Fast combat can be very stressful sometimes. Games should allow players relax small...
I was trying to relax yesterday and I jumped into one quick RTS game and boom, the opponent rushed my base like his life depended on it. That early rush thing can ruin the fun if you’re not ready. Now, I build my defense early and scout fast because of it. There was a time I ignored scouting and...
QTEs can be very annoying but sometimes they work if used properly. In God of War, those brutal finishers actually felt cinematic. The only problem is that many developers abused the mechanic later.
If Prototype 3 actually happens with Alex Mercer returning, that would wake up plenty of old fans. I still remember how crazy the first Prototype felt back then. Running across buildings and causing chaos everywhere. It's really crazy 🤣
Letting players skip boss fights actually makes sense depending on the player. This is because some players care more about the story than the combat because sometimes you get to a a boss that just wastes your time instead of adding challenges to the game.
Slitherine quietly became one of the most reliable names for hardcore strategy fans. Games like Warhammer 40,000: Battlesector and Battlestar Galactica: Deadlock prove they understand the audience very well. It's a pity that the big publishers are just chasing flashy AAA releases while smaller...
Base building gives RTS the needed soul honestly. Games where you start with nothing then grow slowly just feel very satisfying. That’s why classics like Age of Empires II still hook people today.
Command & Conquer are chasing the trend and that's what kills it. Instead of respecting the formula, they start to experiment with different things. But the fans just wanted deeper strategy, not weird redesigns. If the series ever returns, they just need to respect the original version.
This argument is never ending but I lean toward macro too because the economy wins wars eventually. You can do micro like a champion but if your opponent is pumping units nonstop, you will go drown.
A new RTS dropping a demo in this era? That alone deserves respect. RTS has been quiet for years after legends like StarCraft and Command & Conquer dominated everything. This is quite interesting
People always shout about complexity but many of them never truly sit to play Europa Universalis IV for long. That game is not just about strategy, it’s almost like running a whole government. Trade routes, diplomacy, rebellions, inflation are all you have to encounter and one wrong move, your...
That's true! The sequel question for Stellaris is complicated because the current game already grew massively through DLC. If Stellaris II launches with less content people will complain immediately. Honestly I wouldn’t mind if they just keep evolving the existing game instead of resetting...
Colonial Winds giving off that trading empire vibe already reminds me of Anno 1800. If they execute the economy systems well it could attract serious strategy fans. The historical builder games rely heavily on atmosphere. Art style matters more than people think. When the visuals and trade...
Games like Game Builder Tycoon succeed because people love progress loops. Start small, struggle, slowly build reputation, that journey feels satisfying. Those growth arcs hook people emotionally.
Frostpunk is emotionally wicked. That game forces you to choose between survival and humanity. I remember one moment when I passed a harsh law just to keep the city alive, afterwards I felt guilty like I betrayed my own people. Frostpunk just puts that reality directly in your face.
When realism discussions start, Cities: Skylines almost always enters the ring. If you ignore the planning principles in that game, the entire city collapses. But you’re right though, too much realism can turn a game into pure stress. Sometimes we play games to escape real-life problems, not...
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